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 Warlord Essentials Dragon 381

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donkey




Posts : 451
Join date : 2009-11-12

Warlord Essentials Dragon 381 Empty
PostSubject: Warlord Essentials Dragon 381   Warlord Essentials Dragon 381 EmptyThu Nov 12, 2009 9:13 pm

Bold Gamble
Prerequisite: Warlord, Bravura Presence class
feature
Benefit: Whenever you spend an action point to
make an extra attack, you can choose to use this feat.
If the attack hits, the enemy grants combat advantage
until the end of your next turn. If the attack misses,
you grant combat advantage to the enemy until the
end of your next turn.

Courageous Word
Prerequisite: Warlord, Bravura Presence class
feature, inspiring word power
Benefit: When you use inspiring word, the target
can choose to take advantage of this feat. If the target
does, he or she grants combat advantage until the
start of your next turn but deals extra damage equal
to your Charisma modifier against the next enemy he
or she hits before the end of your next turn.

Covered Retreat
Prerequisite: Warlord, Resourceful Presence
class feature
Benefit: When an enemy provokes an opportunity
attack from you, you can take an opportunity action to
let one ally adjacent to you shift a number of squares
equal to your Intelligence modifier to a square not
adjacent to the provoking enemy as a free action.

Emboldening Presence
Prerequisite: Warlord, Inspiring Presence class
feature
Benefit: When an ally with line of sight to you
expends his or her second wind, he or she gains a
bonus to saving throws equal to your Charisma modifier
until the end of his or her next turn.

Imaginative Reaction
Prerequisite: Warlord, Combat Leader class feature,
Resourceful Presence class feature
Benefit: Whenever you roll initiative, you can
subtract 4 from your check result to increase the
result of one or two allies who benefit from Combat
Leader. One ally gains a bonus equal to your Charisma
modifier and the other gains a bonus equal to
your Intelligence modifier.

Inspiring Aid
Prerequisite: Warlord, Inspiring Presence class
feature
Benefit: Whenever you or an ally who can hear
you and who has line of sight to you takes the aid
another action, the bonus granted from a successful
attack roll or skill check equals 4 instead of 2.

Prepared for Anything
Prerequisite: Warlord, Combat Leader class
feature
Benefit: Any ally who benefits from your Combat
Leader class feature gains a +2 bonus to AC until the
end of his or her first turn in an encounter.

Resourceful Donation
Prerequisite: Warlord, Resourceful Presence
class feature
Benefit: Whenever you spend a healing surge, you
can divide the hit points regained between yourself
and one ally adjacent to you in any proportion.

Risky Charge
Prerequisite: Warlord, Bravura Presence class
feature
Benefit: When you charge, you can choose to use
this feat. If the charge attack hits, you also knock the
enemy prone. If the attack misses, the enemy can
make a melee basic attack against you as a free action.

Rousing Charge
Prerequisite: Warlord, Resourceful Presence
class feature
Benefit: When you charge, you can forgo the
bonus to your attack roll to instead grant one ally with
line of sight to you a +2 bonus to his or her next attack
roll against the same enemy.

Rousing Resurgence
Prerequisite: Warlord, Inspiring Presence class
feature
Benefit: Allies who expend their second winds
while they have line of sight to you also gain temporary
hit points equal to your Charisma modifier plus
one-half your level.

Shrewd Positioning
Prerequisite: Warlord, Combat Leader class feature,
Tactical Presence class feature
Benefit: When you make an initiative check, you can
slide each ally benefiting from Combat Leader 1 square.

Stirring Word
Prerequisite: Warlord, Inspiring Presence class
feature, inspiring word power
Benefit: When you use inspiring word, the target gains
temporary hit points equal to your Charisma modifier.

Tactical Adjustment
Prerequisite: Warlord, Tactical Presence class
feature
Benefit: Whenever an ally within your line of sight
spends an action point to make an extra attack, you
can slide that ally 1 square before or after the attack.

Tactical Feint
Prerequisite: Warlord, Tactical Presence class
feature
Benefit: Whenever you spend an action point to
make an extra attack, one ally within 3 squares of
you gains a bonus equal to one-half your Intelligence
modifier to his or her next attack roll against a target
of your attack before the end of your next turn.

Defense of the Inspired
Prerequisite: 11th level, warlord, Inspiring Presence
class feature
Benefit: Whenever an ally with line of sight to
you takes the total defense action, the bonus to his or
her defenses equals your Charisma modifier.

Tactician’s Word
Prerequisite: 11th level, warlord, Tactical Presence
class feature, inspiring word power
Benefit: When you use inspiring word, the target
gains a bonus equal to one-half your Intelligence
modifier to its next attack roll made before the start
of your next turn.

Versatile Word
Prerequisite: 11th level, warlord, Resourceful
Presence class feature, inspiring word power
Benefit: When you use inspiring word, in addition to the
benefit of the power, the target can either shift a number of
squares equal to one-half your Charisma modifier as a free
action or gain a bonus to AC equal to one-half your Intelligence
modifier until the start of its next turn.

Coordinated Offensive Warlord Attack 1
You draw the enemy’s attention long enough for one ally to
move to safety and another to move into position.
Encounter ✦ Martial, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Special: If you used inspiring word on this turn, you gain a
+2 power bonus to the attack roll.
Hit: 1[W] + Strength modifier damage, and one ally adjacent to
you or to the target can shift 1 square as a free action.
Effect: You slide one ally adjacent to you or to the target 1
square to a square adjacent to no enemies.

Provocative Order Warlord Attack 1
You prompt an ally to take the fight to the enemy.
Encounter ✦ Martial
Standard Action C lose burst 5
Target: One ally who has line of sight to you and can hear you
Effect: The target makes a charge attack as a free action. This
attack deals 1[W] extra damage.

Level 1 Daily Exploits
Lamb to the Slaughter Warlord Attack 1
The enemy succumbs to your challenge and engages you—only
to find more opponents than it expected.
Daily ✦ Martial, Reliable, Weapon
Standard Action Melee 5
Target: One creature
Attack: Strength vs. Will
Hit: You pull the target 5 squares, and one, two, or three allies
within 5 squares of you who have line of sight to you and
can hear you can make charge attacks against the target as
free actions.

Level 3 Encounter Exploits
Devastating Offensive Warlord Attack 3
You knock the enemy aside and call forth a nearby ally for a
combined assault.
Encounter ✦ Martial, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage. You slide the target 1
square and slide one ally adjacent to you 3 squares to the
square the target vacated. Then the ally can make a melee
basic attack against the target as a free action.
R esourceful Presence: Your ally gains a power bonus to
attack rolls on the melee basic attack equal to one-half
your Charisma modifier (minimum +1).
Tactical Presence: Your ally gains a power bonus to
damage rolls on the melee basic attack equal to your
Intelligence modifier.

Road to Victory Warlord Attack 3
Your sudden strike clears a path through the battlefield for
your ally, and leaves open the option for more movement.
Encounter ✦ Martial, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 2[W] + Strength modifier damage, and an ally within your
line of sight can shift 1 square or move 3 squares as a free
action.
Effect: Until the end of your next turn, when you use inspiring
word on an ally, that ally can shift 1 square or move a
number of squares equal to your Intelligence modifier as a
free action.

Level 5 Daily Exploits
Bait the Hook Warlord Attack 5
You give your champion the encouragement and strength
needed to respond to the foe’s attacks.
Daily ✦ Martial, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 3[W] + Strength modifier damage.
Effect: The target grants combat advantage to an ally within
5 squares of it and gains vulnerable to damage from that
ally’s attacks equal to your Charisma modifier (save ends
both).

Rousing Call Warlord Attack 5
Fallen comrades cannot help but answer your call because
your battle cry stirs the most melancholy hearts.
Daily ✦ Martial, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 3[W] + Strength modifier damage.
Miss: Half damage.
Effect: Each unconscious or dying ally within 5 squares of you
can make a saving throw and each prone ally within 5
squares of you can take the stand up action as a free action.

Level 6 Utility Exploits
Leader’s Intercession Warlord Utility 6
Brash impulse places you in the attack’s path to spare an ally
from harm.
Encounter ✦ Healing, Martial
Immediate Interrupt Melee touch
Trigger: An attack hits an adjacent ally
Target: The triggering ally
Effect: You and the target switch places. The attack hits you
instead, and you or the target can spend a healing surge.

Stand Fast Warlord Utility 6
You and your companions form an immovable wall to withstand
the enemy tide.
Encounter ✦ Martial
Minor Action C lose burst 3
Target: You and any ally in burst
Effect: The target cannot be knocked prone, pushed, pulled,
or slid until the end of your next turn. Also until the end of
your next turn, when you use inspiring word on an ally, the
ally can stand up as a free action.

Level 7 Encounter Exploits
Withering Courage Warlord Attack 7
One strike from your weapon knocks the enemy off balance;
each strike from an ally pushes it farther over the edge.
Encounter ✦ Martial, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 2[W] + Strength modifier damage, and each ally who hits
the target before the end of your next turn gives it a cumulative
-1 penalty to its attack rolls until the end of your
next turn, to a maximum of –5.
Bravura Presence: Any ally adjacent to you gains a power
bonus to damage rolls equal to your Charisma modifier
against the target until the end of your next turn.
Inspiring Presence: Any ally adjacent to you gains combat
advantage against the target while it is taking a penalty to
its attack rolls from this attack.

Level 9 Daily Exploits
Awakened Wrath Warlord Attack 9
Seeing your hurts, an ally explodes with unexpected violence.
Daily ✦ Martial
Immediate Reaction C lose burst 5
Trigger: You are bloodied by an attack
Target: One ally with line of sight to you
Effect: The target makes a melee basic attack against each
enemy adjacent to him or her as a free action. Then the
target can shift 1 square for each enemy he or she hit as a
free action, but the target must end this movement closer
to you.

Teachable Moment Warlord Attack 9
Your successes show your allies where the enemy is weak, and
your failures show them where it is too strong.
Daily ✦ Martial, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 2[W] + Strength modifier damage.
Miss: Half damage.
Effect: Until the end of the encounter, each time you hit with
a melee attack, one ally with line of sight to you gains a +3
power bonus to its next damage roll. Each time you miss
with a melee attack, one ally with line of sight to you gains
a +2 power bonus to its next attack roll.

Level 10 Utility Exploits
Draw Their Eyes Warlord Utility 10
You fix the enemy in your eyes, devoting yourself to defeating
the foe at any cost.
Encounter ✦ Martial
Move Action P ersonal
Effect: Move your speed. At the end of your movement, you
grant combat advantage to and are marked by one enemy
adjacent to you until the end of your next turn. While you
are marked by this enemy, you gain a power bonus to your
damage rolls against the enemy equal to your Strength
modifier.

Warlord’s Denial Warlord Utility 10
With your stirring words, you prove that the enemy has no
hold on you and your allies.
Daily ✦ Martial
Minor Action C lose burst 2
Target: You and any ally in burst
Effect: The target makes a saving throw. Until the end of your
next turn, when you use inspiring word on an ally, the ally
can make a saving throw.
Level 13 Encounter Exploits

Invitational Assault Warlord Attack 13
Your attack invites a nearby ally to join your struggle, and
those who answer are the better for it.
Encounter ✦ Martial, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 2[W] + Strength modifier damage, and you slide one ally
within 5 squares of you 6 squares to a square adjacent to
the target. That ally can make a melee basic attack against
the target as a free action.
Bravura Presence: The ally grants combat advantage to the
target until the end of your next turn, but he or she deals
extra damage equal to your Strength modifier when using
its basic attack.
Tactical Presence: The ally gains a bonus to its attack roll
equal to your Intelligence modifier.

Ruinous Assault Warlord Attack 13
Your fierce strike damages your foe’s ability to fight back.
Encounter ✦ Martial, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 2[W] + Strength modifier damage.
Effect: The target takes a –2 penalty to attack rolls until the
start of your next turn.
Inspiring Presence: If the target attacks an ally, the ally
gains temporary hit points equal to your Charisma modifier
before the attack hits or misses.
R esourceful Presence: The target’s penalty to attack rolls
equals your Intelligence modifier.


Last edited by donkey on Thu Nov 12, 2009 11:30 pm; edited 2 times in total (Reason for editing : better formating)
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