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 Ivan progression

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donkey



Posts : 420
Join date : 2009-11-12

PostSubject: Ivan progression   Tue Aug 23, 2011 10:30 pm

2nd – Invigorating strike

You back away from danger and catch your breath.
Encounter. Healing, Martial 3
Move Action Personal
Effect: You shift a number of squares equal to your Wisdom modifier and must not end the shift adjacent to any enemy. You can use your second wind.thei

feat- weapon proficiency- bastard sword


3rd- disruptive strike

You thwart an enemy’s attack with a timely thrust of your blade or a quick shot from your bow.
Encounter ✦Martial,Weapon
Immediate Interrupt Melee or Ranged weapon
Trigger: You or an ally is attacked by a creature
Target: The attacking creature
Attack: Strength vs. AC (melee) or Dexterity vs. AC (ranged)
Hit: 1[W] + Strength modifier damage (melee) or 1[W] +Dexterity modifier damage (ranged). The target takes a penalty to its attack roll for the triggering attack equal to 3 + your Wisdom modifier.

4th
feat- Wild Senses- Whenever you make a Perception check to find tracks, you roll twice and and use either result. You also gain a +3 feat bonus to initiative checks.

5th daily- Frenzied Skirmish
You leap into the fray and unleash a torrent of steel upon your unsuspecting foes, staggering them with the ferocity of your attacks.
Daily ✦Martial, Weapon
Standard Action Melee weapon
Requirement: You must be wielding two melee weapons.
Targets: One or two creatures
Attack: Strength vs. AC (main weapon and off-hand weapon), two attacks
Special: Before or after these attacks, you can move your speed without provoking opportunity attacks.
Hit: 1[W] + Strength modifier damage per attack. If an attack hits, the target is dazed until the end of your next turn. If both attacks hit the same target, it is dazed and slowed until the end of your next turn.


6th Serpantine Charge
You snake past your enemies, weaving so that they have a hard time making a follow-up attack against you.
Encounter ✦Martial
Move Action Personal
Requirement: You must be within 2 squares of at least two enemies.
Effect: You can shift a number of squares equal to 1 + your Wisdom modifier. Until the end of your next turn, you gain a power bonus to all defenses equal to the number of enemies you were adjacent to at any time during this shift.

feat- weapon focus heavy blades- +1 damage


7th Lashing Leaves (D377)
Your dancing blades cut your foe deep, leaving wounds that are exacerbated by further attacks
Encounter Martial, Weapon
Standard Action Melee weapon
Requirement: You must be wielding two melee weapons
Target: One creature
Attack: Strength vs. AC. Make the attack twice, once with your main weapon and once with your off-hand weapon
Hit: 1[W] + Strength modifier damage. Until the end of your next turn, the target takes 2 extra damage whenever it is hit. If both attacks hit, the extra damage equals 1 + your Wisdom modifier

8th feat- two-weapon fighting- +1 damage main hand

9th Attacks on the Run
Without breaking stride, you make two attacks against a single foe or two different targets.
Daily ✦Martial,Weapon
Standard Action Melee or Ranged weapon
Target: One or two creatures
Attack: You can move your speed. At any point during your move, you can make two Strength vs. AC attacks with a melee weapon or two Dexterity vs. AC attacks with a ranged weapon.
Hit: 3[W] + Strength modifier damage (melee) or 3[W] +Dexterity modifier damage (ranged) per attack.
Miss: Half damage per attack.


10th Blood of the Fallen
Blood of the Fallen
Your triumph is like a balm to you
Daily Healing, Martial
Free Action Personal
Trigger: You reduce your quarry to 0 hit points
Effect: You regain hit points equal to your healing surge value + your Strength modifier
free healing doesnt use a surge

feat- 10th two-weapon defence- +1 AC, +1 to reflex



Paragon- rough notes

feats
superior reflexes- needs 15 dex
resilient focus
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