| | Templar Shardmind Artificer | |
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Skar
Posts : 533 Join date : 2009-11-11 Age : 53 Location : Ottawa
| Subject: Templar Shardmind Artificer Mon Aug 22, 2011 6:33 pm | |
| ====== Created Using Wizards of the Coast D&D Character Builder ====== Templar Ethan - Staff R2, level 1 Shardmind, Artificer Shardmind Option: Perception Bonus Auspicious Birth (Auspicious Birth Benefit) Theme: Templar FINAL ABILITY SCORES STR 10, CON 11, DEX 10, INT 20, WIS 16, CHA 8 STARTING ABILITY SCORES STR 10, CON 11, DEX 10, INT 18, WIS 14, CHA 8 AC: 17 Fort: 11 Ref: 15 Will: 14 HP: 32 Surges: 6 Surge Value: 8 TRAINED SKILLS Arcana +12, Diplomacy +4, Dungeoneering +8, History +10, Perception +10 UNTRAINED SKILLS Acrobatics +0, Athletics +0, Bluff –1, Endurance +2, Heal +3, Insight +3, Intimidate –1, Nature +3, Religion +5, Stealth +0, Streetwise –1, Thievery +0 POWERS Basic Attack: Melee Basic Attack Basic Attack: Ranged Basic Attack Templar Feature: Templar's Fist Shardmind Racial Power: Shard Swarm Artificer Feature: Healing Infusion: Curative Admixture Artificer Feature: Healing Infusion: Shielding Elixir Artificer Attack 1: Magic Weapon Artificer Attack 1: Ethereal Chill Artificer Attack 1: Spike Wire Artificer Attack 1: Punishing Eye FEATS Level 1: Master Mixer Level 1: Staff Expertise ITEMS Leather Armor x1 Adventurer's Kit Crossbow Crossbow Bolt Quarterstaff x1 ====== End ======
Last edited by Skar on Sat Aug 27, 2011 7:50 pm; edited 1 time in total | |
| | | Skar
Posts : 533 Join date : 2009-11-11 Age : 53 Location : Ottawa
| Subject: 6th level Thu Aug 25, 2011 9:26 am | |
| ====== Created Using Wizards of the Coast D&D Character Builder ====== Templar Ethan - Staff R2, level 6 Shardmind, Artificer Shardmind Option: Perception Bonus Auspicious Birth (Auspicious Birth Benefit) Theme: Templar FINAL ABILITY SCORES STR 10, CON 12, DEX 10, INT 21, WIS 16, CHA 8 STARTING ABILITY SCORES STR 10, CON 11, DEX 10, INT 18, WIS 14, CHA 8 AC: 22 Fort: 17 Ref: 20 Will: 19 HP: 58 Surges: 7 Surge Value: 14 TRAINED SKILLS Arcana +15, Diplomacy +7, Dungeoneering +11, History +13, Perception +13 UNTRAINED SKILLS Acrobatics +3, Athletics +3, Bluff +2, Endurance +6, Heal +6, Insight +6, Intimidate +2, Nature +6, Religion +8, Stealth +3, Streetwise +2, Thievery +3 POWERS Basic Attack: Melee Basic Attack Basic Attack: Ranged Basic Attack Templar Feature: Templar's Fist Shardmind Racial Power: Shard Swarm Artificer Feature: Healing Infusion: Curative Admixture Artificer Feature: Healing Infusion: Shielding Elixir Artificer Attack 1: Magic Weapon Artificer Attack 1: Ethereal Chill Artificer Attack 1: Spike Wire Artificer Attack 1: Punishing Eye Templar Utility 2: Reward the Obedient Artificer Attack 3: Shocking Feedback Templar Attack 5: Glare of Oppression Artificer Utility 6: Energy Conversion FEATS Level 1: Ritual Caster Level 1: Staff Expertise Level 2: Mark of Storm Level 4: White Lotus Riposte Level 6: Arcane Familiar ITEMS Adventurer's Kit Defensive Staff +1 x1 Leather Armor of Sudden Recovery +2 x1 Disk of Energy Resistance +1 x1 Demonskin Tattoo (heroic tier) x1 Distance Dagger +1 Familiar Mount ====== End ======
Last edited by Skar on Sat Aug 27, 2011 4:49 pm; edited 2 times in total | |
| | | donkey
Posts : 451 Join date : 2009-11-12
| Subject: Re: Templar Shardmind Artificer Thu Aug 25, 2011 9:44 am | |
| What does the staff R2 mean?
Could you embed descriptions of your powers so we understand a little better how you work? | |
| | | Skar
Posts : 533 Join date : 2009-11-11 Age : 53 Location : Ottawa
| Subject: Re: Templar Shardmind Artificer Fri Aug 26, 2011 12:06 am | |
| - Quote :
- Templar Feature: Templar's Fist
Range 5, next ally who damages target gets +3 to hit for another round - Quote :
- Shardmind Racial Power: Shard Swarm
burst 1 grant combat advantage and teleport 3 - Quote :
- Artificer Feature: Healing Infusion: Curative Admixture
similar to a healing word, but doesn't expend a surge (but uses a surge to refill later) - Quote :
- Artificer Feature: Healing Infusion: Shielding Elixir
grants DR 5 [energy] for encounter (or full immunity one round) - Quote :
- Artificer Attack 1: Magic Weapon
hit grants +1 / +3 to adjacent allies - Quote :
- Artificer Attack 1: Ethereal Chill
ally adjacent to target gets a thorns like effect doing 3 damage to attackers hitting them - Quote :
- Artificer Attack 1: Spike Wire
target gets equivalent of vulnerability 3 - Quote :
- Artificer Attack 1: Punishing Eye
movable burst 3 aura of vulnerability 5 + can't gain concealment - Quote :
- Templar Utility 2: Reward the Obedient
ally adjacent to target can surge & save - Quote :
- Artificer Attack 3: Shocking Feedback
immediate interrupt that could slide attacker away and give DR 5 - Quote :
- Templar Attack 5: Glare of Oppression
range 10 burst 2 immobolize/slow and 1 ally hits to gain regen 3 for encounter - Quote :
- Artificer Utility 6: Energy Conversion
Immediate interrupt: ally gets DR 8 and 8 THP - Quote :
- Level 1 feat: Staff Expertise
reach weapon, +1 to hit, doesn't provoke AoO - Quote :
- Level 4 feat: White Lotus Riposte
if foe hit attacks back, they take 5 damage - Quote :
- Level 6 feat: We Were Once One
when i surge, allies within 5 get a free save | |
| | | Skar
Posts : 533 Join date : 2009-11-11 Age : 53 Location : Ottawa
| Subject: Re: Templar Shardmind Artificer Sat Aug 27, 2011 7:43 pm | |
| Altered a bit. Choose a familiar that I can mount and fly on for 25gp a day Thoughts??
====== Created Using Wizards of the Coast D&D Character Builder ====== Templar Ethan - Staff R2, level 6 Shardmind, Artificer Shardmind Option: Perception Bonus Auspicious Birth (Auspicious Birth Benefit) Theme: Templar FINAL ABILITY SCORES STR 10, CON 12, DEX 10, INT 21, WIS 16, CHA 8 STARTING ABILITY SCORES STR 10, CON 11, DEX 10, INT 18, WIS 14, CHA 8 AC: 22 Fort: 17 Ref: 20 Will: 19 HP: 58 Surges: 7 Surge Value: 14 TRAINED SKILLS Arcana +17, Diplomacy +7, Dungeoneering +11, History +13, Perception +13 UNTRAINED SKILLS Acrobatics +3, Athletics +3, Bluff +2, Endurance +6, Heal +6, Insight +6, Intimidate +2, Nature +6, Religion +8, Stealth +3, Streetwise +2, Thievery +3 POWERS Basic Attack: Melee Basic Attack Basic Attack: Ranged Basic Attack Templar Feature: Templar's Fist Shardmind Racial Power: Shard Swarm Artificer Feature: Healing Infusion: Curative Admixture Artificer Feature: Healing Infusion: Shielding Elixir Artificer Attack 1: Magic Weapon Artificer Attack 1: Ethereal Chill Artificer Attack 1: Spike Wire Artificer Attack 1: Punishing Eye Templar Utility 2: Reward the Obedient Artificer Attack 3: Shocking Feedback Templar Attack 5: Glare of Oppression Artificer Utility 6: Energy Conversion FEATS Level 1: Ritual Caster Level 1: Staff Expertise Level 2: Mark of Storm Level 4: White Lotus Riposte Level 6: Arcane Familiar ITEMS Adventurer's Kit Defensive Staff +1 x1 Leather Armor of Sudden Recovery +2 x1 Demonskin Tattoo (heroic tier) x1 Distance Dagger +1 Familiar Mount ritual Catstep Boots (heroic tier) Amulet of Resolution +1 x1 Residuum (Any) x125 ====== End ====== | |
| | | Skar
Posts : 533 Join date : 2009-11-11 Age : 53 Location : Ottawa
| Subject: Re: Templar Shardmind Artificer Sat Aug 27, 2011 11:25 pm | |
| Seems artificers don't need a magic weapon to have it return, so going to change that magic dagger out: - Quote :
- When the attack is made, a mundane weapon returns to the artificer like a magic thrown weapon does.
Add more residuum and probably a riding horse and food, etc depending on where we are, etc. | |
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