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 Wizard Class Acts- Dragon 381

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donkey




Posts : 451
Join date : 2009-11-12

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PostSubject: Wizard Class Acts- Dragon 381   Wizard Class Acts- Dragon 381 EmptyThu Nov 12, 2009 11:42 pm

Waiting on the errata for Winged Horde so don't rush off and change this one out yet brady...

Winged Horde Wizard Attack 1
A horde of flesh-devouring sprites appear in your foes’ minds.
They shriek in fear and swat at this menace, leaving them
unable to react to your allies’ maneuvers.
At-Will ✦ Arcane, Implement, Psychic
Standard Action Area burst 1 within 10
Target: Each enemy in burst
Attack: Intelligence vs. Will
Hit: 1d6 + Intelligence modifier psychic damage, and the target
cannot take opportunity actions until the end of your
next turn.
Level 21: 2d6 + Intelligence modifier psychic damage.

Level 1 Encounter Spells
Charm of Misplaced Wrath Wizard Attack 1
You bend your foe’s mind, filling it with wrath as you twist
and turn its senses.
Encounter ✦ Arcane, Charm, Implement
Standard Action Ranged 10
Target: One creature
Attack: Intelligence vs. Will
Hit: The target is dazed until the end of your next turn. You
slide the target 3 squares. The target then attacks a creature
of your choice with a basic attack. It gains a bonus to
its attack roll and damage roll equal to your implement’s
enhancement bonus.

Level 2 Utility Spells
Fast Friends Wizard Utility 2
You weave magic into your words, defusing a dangerous situation
through the fine art of diplomacy.
Encounter ✦ Arcane
Minor Action Personal
Effect: You gain a +5 power bonus to Diplomacy checks and a
+2 power bonus to charm attack rolls until the end of your
next turn.

Memory to Mist Wizard Utility 2
Your magic settles into a creature’s mind, causing it to forget
what it just witnessed.
Daily ✦ Arcane
Minor Action Ranged 2
Target: One creature that is not involved in combat and that is
lower level than you
Effect: The creature forgets everything that happened in the
past 10 minutes and for the next 1 minute.

Spectral Image Wizard Utility 2
With a few mystical passes, you sketch the outline of an object
or creature. The sketch takes on a semblance of reality.
Encounter ✦ Arcane, Illusion
Minor Action Ranged 10
Effect: The illusion of a Medium or smaller object or creature
appears in an unoccupied square within range. It can make
sounds, and it can move within its square but cannot leave
it. Each of its defenses is 10. The illusion lasts until the end
of the encounter, or until an attack hits it or a creature
touches it.
An Insight or Perception check (DC 15 + one-half your
level + your Intelligence modifier) also allows a creature to
determine the illusion is a fake.

Level 3 Encounter Spells
Arcane Bolt Wizard Attack 3
A silver arrow of force appears next to you. You gesture toward
a foe, sending the arrow on an unerring path toward that
enemy.
Encounter ✦ Arcane, Force, Implement
Standard Action Ranged 10
Target: One creature
Effect: The target takes force damage equal to 5 + your
Intelligence modifier + the enhancement bonus of your
implement.

Level 6 Utility Spells
Glowering Wrath Wizard Utility 2
You voice thunders above the din of the battlefield, casting fear
and doubt into your foes.
Encounter ✦ Arcane
Minor Action Personal
Effect: Until the end of your next turn, you gain a +5 power
bonus to Intimidate checks and increase the distance of
any forced movement you cause by 2 squares.

Level 7 Encounter Spells
Charm of the Defender Wizard Attack 7
You weave a skein of deceitful magic, tricking your foe to
become a hero to its enemies.
Encounter ✦ Arcane, Charm, Implement
Standard Action Ranged 10
Target: One creature
Attack: Intelligence vs. Will
Hit: You slide the target 3 squares. It is immobilized until the
end of your next turn. In addition, until the end of your
next turn, the first time an enemy starts its turn next to or
moves to a square adjacent to the target, the target must
make a melee basic attack as a free action against that
enemy. The target gains a bonus to the attack roll and
damage roll equal to your implement’s enhancement
bonus.

Level 10 Utility Spells
Words of Deceit Wizard Utility 10
Your words move in a spiral, folding into themselves to deceive
your enemies. You weave a magical attack into them that
remains in your grasp should your foe’s mind prove too strong
to overcome.
Encounter ✦ Arcane
Minor Action Personal
Effect: Until the end of your next turn, you gain a +5 power
bonus to Bluff checks and you retain the use of any singletarget,
encounter charm spells that miss.

Level 13 Encounter Spells
Arcane Arrows Wizard Attack 13
You create a pair of arcane darts and send them speeding
toward your enemy. No amount of armor or arcane defenses
can protect it.
Encounter ✦ Arcane, Force, Implement
Standard Action Ranged 20
Target: One creature, or two creatures that are adjacent to
each other
Effect: Each target takes force damage equal to 10 + your
Intelligence modifier + your implement’s enhancement
bonus.

Level 16 Utility Spells
Words of Truth Wizard Utility 16
Arcane magic infuses your demands, forcing the creature that
cowers before you to answer them without hesitation.
Daily ✦ Arcane
Minor Action Ranged 2
Target: One creature that is not involved in combat and that is
lower level than you
Effect: You ask the creature one question, and it must answer
truthfully.

Level 17 Encounter Spells
Charm of False Glory Wizard Attack 17
Your foe shouts in triumph as it suddenly turns against its
allies. Your magic twists its sight and mind, causing it to see
enemies where allies stand.
Encounter ✦ Arcane, Charm, Implement
Standard Action Ranged 10
Target: One creature
Attack: Intelligence vs. Will
Hit: Slide the target a number of squares equal to its speed. It
is immobilized until the end of your next turn. In addition,
until the end of your next turn, whenever an enemy starts
its turn next to or moves to a square adjacent to the target,
the target must make a melee basic attack as a free action
against that enemy. The target gains a bonus to the attack
roll and damage roll equal to your implement’s en
hancement bonus. Each time it hits with this attack, you
can slide the target 2 squares.

Level 23 Encounter Spells
Arcane Volley Wizard Attack 23
You launch a fusillade of arcane darts and send them speeding
toward your enemies. No amount of armor or arcane
defenses can protect your foes.
Encounter ✦ Arcane, Force, Implement
Standard Action Ranged 20
Target: One creature, or two or three creatures that are
adjacent to at least one other target.
Effect: Each target takes force damage equal to 5 + your Intelligence
modifier + your implement’s enhancement bonus.
If you have selected only two targets, increase the damage
each target takes by 5. If you have selected only one target,
instead increase the damage it takes by 10.

Level 27 Encounter Spells
Charm of Puppet Strings Wizard Attack 27
As your magic clouds your foe’s mind, it shrieks in fury and
leaps from one of its allies to the next, hewing at them with a
madman’s fury.
Encounter ✦ Arcane, Charm, Implement
Standard Action Ranged 20
Target: One creature
Attack: Intelligence vs. Will
Hit: The target is dominated until the end of your next turn. In
addition, at the start of the target’s next turn, you can slide
it its speed. Until the end of your next turn, whenever an
enemy starts its turn next to or moves to a square adjacent
to the target, the target must make a melee basic attack as
a free action against that enemy. The target gains a bonus
to the attack roll and damage roll equal to your imple
ment’s enhancement bonus.
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mikebr99

mikebr99


Posts : 315
Join date : 2009-11-11
Age : 54
Location : Picton, The County

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PostSubject: Re: Wizard Class Acts- Dragon 381   Wizard Class Acts- Dragon 381 EmptyFri Nov 13, 2009 1:32 pm

donkey wrote:
Waiting on the errata for Winged Horde so don't rush off and change this one out yet brady...

Winged Horde Wizard Attack 1
A horde of flesh-devouring sprites appear in your foes’ minds.
They shriek in fear and swat at this menace, leaving them
unable to react to your allies’ maneuvers.
At-Will ✦ Arcane, Implement, Psychic
Standard Action Area burst 1 within 10
Target: Each enemy in burst
Attack: Intelligence vs. Will
Hit: 1d6 + Intelligence modifier psychic damage, and the target
cannot take opportunity actions until the end of your
next turn.
Level 21: 2d6 + Intelligence modifier psychic damage.

What?!? There's nothing wrong with this!
When can I get rid of scorching burst??

Seriously... What's wrong with this? It's probably what a Controller at-will should be? Scorching Burst is weak... so we can't compare the two.

Mike
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donkey




Posts : 451
Join date : 2009-11-12

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PostSubject: Re: Wizard Class Acts- Dragon 381   Wizard Class Acts- Dragon 381 EmptyFri Nov 13, 2009 4:21 pm

1) Its psychic, not fire
2) It targets enemies
3) It has a control effect

One is no big deal, but slightly better. Nothing currently has psychic resistance.
Two or three both make is superior to scorching burst which is no big deal. The fact that it is all three means it destroys an existing at will in all ways across the board. I have already read complaints about it on the boards.

I am not saying you can't take it at some point. I am saying you can't take it right now. I won't prevent you guys from taking anything in core books. Those are heavily tested and they are properly errat'd. Dragon articles get pulled all the time for being overpowered or just full of errors because they aren't tested or reviewed properly.
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Skar

Skar


Posts : 533
Join date : 2009-11-11
Age : 53
Location : Ottawa

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PostSubject: Re: Wizard Class Acts- Dragon 381   Wizard Class Acts- Dragon 381 EmptySat Nov 14, 2009 2:53 am

You probably want to keep scorching burst for the combination effect with Darkeye's clinging fire attack, so you can do bursts of +45 damage per round on groups of 9 foes.
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mikebr99

mikebr99


Posts : 315
Join date : 2009-11-11
Age : 54
Location : Picton, The County

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PostSubject: Re: Wizard Class Acts- Dragon 381   Wizard Class Acts- Dragon 381 EmptyWed Feb 10, 2010 2:12 pm

donkey wrote:
1) Its psychic, not fire
2) It targets enemies
3) It has a control effect

One is no big deal, but slightly better. Nothing currently has psychic resistance.
Two or three both make is superior to scorching burst which is no big deal. The fact that it is all three means it destroys an existing at will in all ways across the board. I have already read complaints about it on the boards.

I am not saying you can't take it at some point. I am saying you can't take it right now. I won't prevent you guys from taking anything in core books. Those are heavily tested and they are properly errat'd. Dragon articles get pulled all the time for being overpowered or just full of errors because they aren't tested or reviewed properly.
Has this been updated at all? Or is winged horde still off limits?

tks

Mike
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donkey




Posts : 451
Join date : 2009-11-12

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PostSubject: Re: Wizard Class Acts- Dragon 381   Wizard Class Acts- Dragon 381 EmptyWed Feb 10, 2010 2:24 pm

Not formally, but it looks like it will be in the Dark Sun sourcebook:

http://community.wizards.com/go/thread/view/75882/22329161/Winged_Horde_errata_at_DDXP?pg=1
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mikebr99

mikebr99


Posts : 315
Join date : 2009-11-11
Age : 54
Location : Picton, The County

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PostSubject: Re: Wizard Class Acts- Dragon 381   Wizard Class Acts- Dragon 381 EmptyWed Feb 10, 2010 2:32 pm

donkey wrote:
Not formally, but it looks like it will be in the Dark Sun sourcebook:

http://community.wizards.com/go/thread/view/75882/22329161/Winged_Horde_errata_at_DDXP?pg=1
Too far the other way... in my opinion. I'll stick with SB for it's minion killing and a default std if nothing else comes to mind.

I am going to probably swap out magic missile for thunderwave at this level... thoughts?

Mike
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donkey




Posts : 451
Join date : 2009-11-12

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PostSubject: Re: Wizard Class Acts- Dragon 381   Wizard Class Acts- Dragon 381 EmptyMon Feb 15, 2010 12:23 pm

Thunderwave or Winged Horde are arguably consided the best at wills. Long discussion on both, mostly Winged Horde found here:

http://community.wizards.com/go/thread/view/75882/22244525/Winged_Hordes_goes_live_(Jan_19th)_with_no_changes!?pg=6

The amount of buffing that can be done to these spells via feats/items is scarry...
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mikebr99

mikebr99


Posts : 315
Join date : 2009-11-11
Age : 54
Location : Picton, The County

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PostSubject: Re: Wizard Class Acts- Dragon 381   Wizard Class Acts- Dragon 381 EmptyThu Mar 18, 2010 1:40 pm

So, as per the March update... Winged Horde should now look like this:

Winged Horde Wizard Attack 1
A horde of flesh-devouring sprites appear in your foes’ minds. They shriek in fear and swat at this menace, leaving them unable to react to your allies’ maneuvers.
At-Will ✦ Arcane, Implement, Psychic
Standard Action Area burst 1 within 10
Target: Each enemy in burst
Attack: Intelligence vs. Will
Hit: 1d6 psychic damage, and the target cannot take opportunity actions until the end of your
next turn.
Level 21: 2d6 psychic damage.

Are you ok with this version in the game Don?

thank you,

Mike
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mikebr99

mikebr99


Posts : 315
Join date : 2009-11-11
Age : 54
Location : Picton, The County

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PostSubject: Re: Wizard Class Acts- Dragon 381   Wizard Class Acts- Dragon 381 EmptyThu Mar 18, 2010 1:44 pm

If you are ok with Winged Horde... I will most likely trade it for Scorching Burst.

Mike
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mikebr99

mikebr99


Posts : 315
Join date : 2009-11-11
Age : 54
Location : Picton, The County

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PostSubject: Re: Wizard Class Acts- Dragon 381   Wizard Class Acts- Dragon 381 EmptyMon Mar 22, 2010 5:46 pm

Don, are you ok with Winged Horde now?

tks

Mike
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donkey




Posts : 451
Join date : 2009-11-12

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PostSubject: Re: Wizard Class Acts- Dragon 381   Wizard Class Acts- Dragon 381 EmptyMon Mar 22, 2010 7:46 pm

this is from the march errata I presume?

If so, I am fine with it- when you level...
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mikebr99

mikebr99


Posts : 315
Join date : 2009-11-11
Age : 54
Location : Picton, The County

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PostSubject: Re: Wizard Class Acts- Dragon 381   Wizard Class Acts- Dragon 381 EmptyMon Mar 22, 2010 7:54 pm

donkey wrote:
this is from the march errata I presume?

If so, I am fine with it- when you level...
Yes from the March update.
And I was waiting til 9th.

Tks

Mike
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