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 Fighter Essentials- Dragon 378

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donkey



Posts : 420
Join date : 2009-11-12

PostSubject: Fighter Essentials- Dragon 378   Fri Nov 13, 2009 11:21 pm

Agile Superiority
Prerequisites: Fighter, Combat Superiority class
feature
Benefit: The bonus granted by your Combat
Superiority class feature is equal to your Dexterity
modifier instead of your Wisdom modifier.
Bloodseeker
Prerequisites: Tiefling, fighter
Benefit: You gain a +2 bonus to damage rolls
against bloodied enemies marked by you.

Focused Superiority
Prerequisite: Fighter
Benefit: While you are wielding a one-handed
weapon, you gain a bonus to damage rolls equal to
your Wisdom modifier with opportunity attacks.
Mobile Challenge
Prerequisites: Fighter, Combat Challenge class
feature
Benefit: After you hit an enemy with a melee
basic attack granted by your Combat Challenge class
feature, you can shift 1 square.

Savage Axe
Prerequisite: Fighter
Benefit: When you hit with an opportunity attack
with an axe, you deal extra damage equal to your
Constitution modifier.
Defensive Challenge
Prerequisite: Fighter, Combat Challenge class
feature
Benefit: When an adjacent enemy marked by you
shifts or makes an attack that doesn’t include you as a
target while you are using a shield, you give an adjacent
ally a +2 bonus to all defenses until the start of
your next turn as an immediate interrupt.

Shielded Resurgence
Prerequisite: Fighter
Benefit: When you use your second wind while
you are using a shield, you regain extra hit points
equal to your Wisdom modifier, and the bonus to
defenses lasts until the end of your next turn.
Small Warrior’s Defense
Prerequisite: Fighter, Small size
Benefit: While you are using a versatile weapon
in both hands, you gain a +2 bonus to AC and Reflex.

Stout Shield
Prerequisite: Fighter
Benefit: Your shield bonus also applies to your
Fortitude.
Swift Spear
Prerequisite: Fighter
Benefit: When you hit with an opportunity attack
with a spear, you can also slide that enemy 1 square
to a space adjacent to you.

Wary Fighter
Prerequisite: Fighter
Benefit: You use your Wisdom modifier instead of
your Dexterity modifier when rolling initiative. You
also gain a +2 feat bonus to Insight and Perception
checks.

Advantageous Perspective
Prerequisites: 11th level, fighter, Small size
Benefit: When you make a melee weapon attack,
you score a critical hit on a natural roll of 19 or 20
against Large or larger creatures granting combat
advantage to you.

Plunging Blade
Prerequisites: 11th level, fighter
Benefit: When you make an opportunity attack
with a light blade, you score a critical hit on a natural
roll of 19 or 20.

Staggering Challenge
Prerequisites: 11th level, fighter, Combat Challenge
class feature
Benefit: When you hit an enemy with a melee
basic attack granted by Combat Challenge while you
are using a shield, you can knock the target prone
instead of dealing damage with the attack.

Dizzying Mace
Prerequisites: 11th level, fighter
Benefit: When you hit an enemy with a power
that dazes the target while you are using a mace, the
target also takes a penalty to attack rolls equal to your
Constitution modifier for as long as it remains dazed
by your attack.


Ruinous Assault Fighter Attack 1
Your weapons move with incredible speed and open deep
gashes in your opponent.
Daily ✦ Martial, Weapon
Standard Action Melee weapon
Requirement: You must be wielding two melee weapons.
Primary Target: One creature
Primary Attack: Strength vs. AC (main weapon)
Hit: 1[W] + Strength modifier, and ongoing 5 damage (save
ends).
Miss: Half damage.
Effect: You make a secondary attack.
Secondary Target: One creature other than the primary
target
Secondary Attack: Strength vs. AC (off-hand weapon)
Hit: 1[W] + Strength modifier, and ongoing 5 damage (save
ends).
Miss: Half damage.

Dancing Defense Fighter Attack 5
Each time your blade connects you strike again—or feint, allowing
you to dance away.
Daily ✦ Martial, Stance, Weapon
Minor Action Melee weapon
Requirement: You must be wielding two melee weapons.
Effect: Until the stance ends, once per round when you hit
with an attack using your main weapon, you can make a
melee basic attack with your off-hand weapon against a different
target or shift 1 square and gain a +2 power bonus
to AC and Reflex until the start of your next turn.

Spinning Razor Strike Fighter Attack 5
You move with such alacrity that your enemies can’t follow
your movements: strike, step, strike, step, and finally one last
strike to end your opponents’ threat.
Daily ✦ Martial, Weapon
Standard Action Melee weapon
Requirement: You must be wielding two melee weapons.
Primary Target: One creature
Primary Attack: Strength vs. AC (main weapon)
Hit: 1[W] + Strength modifier + Dexterity modifier damage.
Effect: You shift 1 square and make a secondary attack.
Secondary Target: One creature other than the primary
target
Secondary Attack: Strength + 1 vs. AC (off-hand weapon)
Hit: 1[W] + Dexterity modifier damage.
Effect: You shift 1 square and make a tertiary attack against
a different target.
Tertiary Target: One creature other than the primary or
secondary targets
Tertiary Attack: Strength + 1 vs. AC (main weapon and
off-hand weapon)
Hit: 1[W] + Strength modifier damage.

Punishing Storm Fighter Attack 9
You strike twice at the foe, dance aside, and deliver a sudden
strike with your secondary weapon to send the enemy
sprawling.
Daily ✦ Martial, Weapon
Standard Action Melee weapon
Requirement: You must be wielding two melee weapons.
Primary Target: One or two creatures
Primary Attack: Strength vs. AC (main weapon)
Hit: 2[W] + Strength modifier damage.
Miss: Half damage.
Effect: If you hit at least once, you can shift 1 square and make
a secondary attack.
Secondary Target: One creature other than a primary
target
Secondary Attack: Strength vs. Fortitude (off-hand
weapon)
Hit: 1[W] damage, and the target falls prone.

Masterful Parry Fighter Attack 15
You catch the enemy’s attack with your off-hand weapon and
drive your main weapon into your enemy’s unprotected body.
Daily ✦ Martial, Reliable, Weapon
Immediate Interrupt Melee weapon
Requirement: You must be wielding two melee weapons.
Trigger: An enemy marked by you would hit you with a melee
attack.
Target: The triggering enemy
Primary Attack: Strength + 2 vs. AC (off-hand weapon)
Hit: You take half damage from the triggering attack and make
a secondary attack against the same target.
Secondary Attack: Strength + 2 vs. AC (main weapon)
Hit: 2[W] + Strength modifier damage, and the target is
dazed (save ends). You can shift 1 square.
Miss: Half damage, and the target is dazed until the end of
your next turn. You can shift 1 square.

Adaptable Maneuver Fighter Attack 19
A swift attack tests your enemy’s defenses and tells you whether
you should drop into a defensive posture or strike again.
Daily ✦ Martial, Weapon
Standard Action Melee weapon
Requirement: You must be wielding two melee weapons.
Target: One creature
Attack: Strength vs. AC. Make the attack twice, once with your
main weapon and once with your off-hand weapon.
Hit: 3[W] + Strength modifier damage on the first hit. If both
attacks hit, you can add 2[W] to the damage dealt or have
the target take a –4 penalty to attack rolls (save ends).

Storm’s Fury Strike Fighter Attack 25
Your weapons pound into your foes to give you the room you
need to face off with your true target.
Daily ✦ Martial, Weapon
Standard Action Close burst 1
Requirement: You must be wielding two melee weapons.
Primary Target: Each enemy in burst you can see
Primary Attack: Strength vs. AC
Hit: 2[W] + Strength modifier damage, and the target is
pushed 2 squares.
Miss: No damage, and the target is pushed 1 square.
Effect: You shift a number of squares equal to your Dexterity
modifier and make a secondary attack.
Secondary Target: One creature other than the primary
target
Secondary Attack: Strength vs. AC
Hit: 2[W] + Strength modifier damage, and ongoing 10
damage (save ends).
Miss: Half damage.

Enemy Undone Fighter Attack 29
Your opponent falls back beneath your attack’s ferocity, but it
can’t escape you: You step forward to finish the job you started.
Daily ✦ Martial, Reliable, Weapon
Standard Action Melee weapon
Requirement: You must be wielding two melee weapons.
Target: One creature
Attack: Strength vs. AC. Make the attack four times, twice with
your main weapon and twice with your off-hand weapon.
Hit: 3[W] + Strength modifier damage on the first hit. On each
additional hit, the target instead takes 1[W] damage. If all
four attacks hit, the target takes 10 extra damage. You then
push the target 1 square per hit and can shift 2 squares
into a square the target occupied.
Special: If you score a critical hit with this power, you can’t
score another critical hit with it on the same turn.
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